The Problem
In Deep Rock Galactic: Survivor, magnets are a core part of the artifact loop — but the default magnet pool includes company-issued ones that cost you experience. Getting a bad magnet at the end of a run feels like a punishment.
BetterMagnets fixes the magnet economy.
What It Does
By default, only good magnets (the ones that give full XP) will spawn. No more getting cheated out of experience by a bad draw. And for the first time, the Company Issued Magnet artifact actually has a use.
Features
- Only good magnets by default: Company-issued magnets are excluded from the spawn pool, giving you 100% experience magnets instead (toggle off if you prefer vanilla behavior)
- Company Issued Magnet option: Optionally auto-add the company-issued magnet artifact to your inventory at run start — turning a useless item into a meaningful strategic choice
Installation
- Install BepInEx Bleeding Edge
- Extract
BetterMagnets.zipinto(GameFolder)/BepInEx/plugins/BetterMagnets/ - Launch the game once to generate the config file
Configuration
| Setting | Default | Description |
|---|---|---|
OnlyGoodMagnets | true | Only good XP magnets spawn |
CompanyIssuedMagnetEnabled | false | Auto-add company magnet at run start |
Rock and Stone! ⛏️
Comments